New Tutorials - How to UVW Unwrap a Humanoid Head
So I finally managed to scrape together some time to make some new tutorials.
The new series deals with UVW Unwrap. The first 3 deal specifically with unwrapping a humanoid head.
You can watch them by going to the
tutorials section.-or-
Watch them by clicking on the thumbnails below:
Part 1

Part 2

Part 3
Attention Tuesday Afternoon GAD132 Animation for Game Art Class!
I won't be there for class today. Something has come up (I won't bore you with details.).
So here's what I want you to do:
Our next animation will be a push or pull animation. Your flour sack is going to have to push or pull something that is much heavier than it is. So the order of the day is to decide what object it's going to be pushing or pulling and how it's going to make it move.
I want to see motion study sketches of your four sack pushing or pulling his object. It has to move the object only a small distance then return to it's base pose after it's moved the object. But you have to try to capture the effort the flour sack is putting into moving the object in your sketches.
Do the sketches on animation paper then photograph them into Digicel for next week.
Any questions? Email me!
Summer 2008 Syllabi are now available
The new syllabi are now available in the
syllabi section.
Did I say they'd be up on Monday? Well I meant Thursday.
Please note that my office hours have changed to Friday morning in the
schedule section but I haven't yet made that change on the syllabi.
My new schedule is up.
Check out the
schedule section to see what classes I'm teaching and when this quarter.
No syllabi yet but they'll probably be posted by Monday.
My apologies for not posting the fifth part of my character studio tutorial.
I'm eventually going to redo the whole thing as a series of Quicktime movies just like my more recent rigging and skinning tutorials.
Everybody seems to dig the tutorials and a few people have started making requests.
I'm glad that they're helping people to understand and utilize 3DS Max more effectively. It's just been a real challenge to create them as of late.
You see I'm teaching for AI Online now on top of teaching at AIP and next month I'll start teaching again at Point Park University as well. It's great to be so popular but it tends to cut into one's free time.
I'm also having a blast watching my students produce our UT 3 mod CINDER on Saturdays and, at long last, writing and illustrating my very first graphic novel.
Plus I'm a Dad now and that's way more important than all this other stuff combined.
I'll do my best to have examples of artwork from both projects posted on this site by the end of this quarter. My students really are doing spectacular work and I can't wait to share it with you.
See you all way too soon. Happy 4th!
Attention online and onground students: Streaming IK Rigging tutorials now available
Okay so I picked up Quicktime Pro and used it to crush my .avi files down to a more manageable size and format.
They're available in the
tutorials section.
Direct links are right here:
Video 1Video 2Video 3Video 4Video 5Video 6They cover rigging of the legs and spine. I'll do one for the arms as well if I find the time this holiday weekend.
Cheers!
New video tutorial: IK leg rig
It never fails. Just when I need my screen capture software the most it goes on the blink.
I was using WINK but now I'm using Cam Studio to record my tutorials as .avi files which are, in a word, huge. I've zipped them and posted them here:
IK LEG RIG VIDEO 1IK LEG RIG VIDEO 2IK LEG RIG VIDEO 3IK LEG RIG VIDEO 4They're big (50 to 65 megs each zipped) so be patient.
I'm going to be working on getting them recorded as .swf files that can stream from my site like my other tutorials but I don't know how long that'll take.
So in the meantime I'll be posting zipped .avi files. It's the best I can do at the moment.
new character studio tutorial series
I've begun posting a new series of video tutorials related to character studio.
The first 4 lessons are already available.
I'm going to try and complete part 5 by the end of the week.
The lessons revolve around the basic steps necessary to create a very basic walk cycle which can then be tweaked into a more complex animation.
Let me know if you spot any errors or have trouble downloading the files.
Cheers!
P.S. Up next is Zbrush!
Flickr Photos